Interpolation Types:
I have been unable to find any help info on the Fusion interpolation method. Can anyone elaborate? I did find some info but could anyone compare it to the other types as was described in the Help? Thanks.
Hybrid - Very smooth, very detailed, minimal artifacts, and relatively fast, this is the #1 choice for most jobs.
Hybrid SE (only available in Studio Edition) - Same as Hybrid except a bit smoother and completely artifact free.
Vector - Offers very smooth edges, good sharpness, and low noise. As fast as Lanczos with less noise/artifacts and better edges.
Pyramid - Even smoother than vector interpolation. Pyramid does a great job with "big stretches". Also the slowest method.
Lanczos - A little sharper than vector interpolation, but at the expense of more noise and more jagged edges.
Hermite - While faster than vector or Lanczos interpolation, Hermite is not as sharp and also has more noticeable jagged edges.
Mitchell - Good sharpness and detail, but not as capable of eliminating jaggies as some of the other interpolation schemes.
Bicubic Spline - Produces smooth edges but also produces results that look soft.
Triangle - Offers a good balance between calculation speed and quality, but leaves some jagged edges behind.
Bell - Relatively fast, but produces a soft image.
Pixel Resize - Simply stretches the image to the new size. This is the fastest option but has the least smoothing.
... and Fusion which is newer, beats the pants off of them all by a lot.Fred