Mike Chaney's Tech Corner
November 18, 2024, 10:32:53 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Qimage registration expired? New lifetime licenses are only $59.99!
 
   Home   Help Login Register  
Pages: [1]
  Print  
Author Topic: Uprez rettings  (Read 6050 times)
larkis
Newbie
*
Posts: 19


« on: February 01, 2024, 04:36:45 PM »

Hello, I have been playing around with what happens when an image is sent to the printer at a higher resolution than the file itself. I have done this out of lightroom before vs setting the print to 180dpi or lower. On some subjects uprezing the image produces a nicer print at close distance, so while not for everyone or for every scenario, it's something I like to do.

Here is a 50mp or so image scaled up to 360ppi for a 30x40 print and zoomed into 2x for easier viewing. (The non upscaled file wants to be 211ppi)

Both the lightroom and Qimage examples were made using the print to file feature, while the photoshop example is the original tiff which qimage is using for it's "print".
As you can see, there is a flattening of certain details in the qimage output which I would like to get rid of. The interpolation settings are set to Forge with AA set to low (I assume AA is not being used during an upscale as per info in the software interface).

Any suggestions for getting something more similar to what I'm getting out of Photoshop/Lightroom? I know there are applications purely designed for upscaling, but that's a whole other discussion.
Logged
admin
Administrator
Forum Superhero
*****
Posts: 4219



Email
« Reply #1 on: February 01, 2024, 06:03:39 PM »

I would have no idea without having the original to work with as there are a LOT of settings that affect this.  There's a lot of noise and sharpening artifacts in your LR and PS examples and some of that "detail" could just be artifacts.

Forge interpolation has a tendency to create smooth edges and works well with a variety of subjects.  If you are going to print sticks and pine needles, sand, tree bark, and other random surfaces where the eye won't catch things like noise and artifacts, something simple like Lanczos might be better.  You could try Lanczos interpolation and see if that works better for those types of images.

Mike
Logged
larkis
Newbie
*
Posts: 19


« Reply #2 on: February 01, 2024, 08:52:44 PM »

I do see what the two interpolations are doing and how some of the print sharpening is contributing to the noise which reads as extra color values to get clipped into one. I assume this would not actually show up in the print as the overall sharpening gives more of a needed perceptual punch vs micro texture at 200% screen magnification. Will do actual prints at different sizes to get a better feel for the controls.

I'm doing all those tests before printing a show later this year, and as with any new software there are a lot of questions and quirks to work out. I was using ImagePrint Rip before but $2500 is not worth it for me after having changed printers (the software is licensed per printer which is a bit much for individuals just printing their own work)
Logged
admin
Administrator
Forum Superhero
*****
Posts: 4219



Email
« Reply #3 on: February 01, 2024, 11:41:36 PM »

Makes sense.  It's good to experiment.  If you have really specific subject matter like a lot of high frequency detail in nature shots, Lanczos may actually be better than the high-tech methods like Fusion or Forge which try to make cleaner edges on common photographic subjects like vehicles, buildings, people, clothing, macros of flowers, and other things that have solid areas with sharp edges.  Forge will try to make "predictions" about detail and edges which won't be optimal (to the eye) with random sticks, leaves, sand, bark, and those kinds of things.

Think of the above as being similar to your antialiasing (AA) example.  If you take a picture of sand and downsample to 1/4 the resolution, there may be a pixel in the smaller final image that is halfway between a black grain of sand and a tan grain of sand from the original high res version.  In the output, the "correct" thing to do is show that pixel as a dark tan that is halfway between black and tan because it is on neither the black nor the tan pixel.  But that makes a blurry spot in reality and it looks better to the eye if you just pick one or the other (since it's a random pattern).

If you look at the sharpening section under Edit, Preferences, Printing Options, you may also want to try the "static" option.  The smart sharpen option tries to model sharpening after the size (MP) of the original photo vs the size of the print you chose.  All of this stuff is done to try to make your print look the best it can and that's not the same as making print to file result viewed on screen look its best.  So the "static" option sharpens at the finest level of detail regardless of print size and you could play with that.

Mike
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Security updates 2022 by ddisoftware, Inc.