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Author Topic: v2010.111 issues/comments  (Read 13695 times)
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« on: August 20, 2010, 10:45:43 PM »

http://www.ddisoftware.com/qimage-u

v2010.111     08/20/10     

Priority: Low     

v2010.111 offers new options for tone targeted sharpening that allow different areas to be sharpened and softened in the same image.

Mike
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« Reply #1 on: August 20, 2010, 11:00:42 PM »

Click on the color swatch next to "Target" in the USM Tone Targeting box in the editor and you'll see a new option at the very bottom of the popup.  If you select that bottom option, then TTS not only does what you tell it to whatever you target, it does the OPPOSITE to everything else.  Example: you click the eyedropper on the face and choose "target RGB" and use a USM of 2,-100 to soften the face.  Now, as it was before, the targeting would apply that 2,-100 to whatever you were targeting and it would leave the rest (the stuff you didn't target) alone.  That's still the default.  If you check that bottom option on the popup menu now, however, it'll not only do what you tell it to the targeted area, it'll do the opposite to everything else.  So in this case, it'll apply a 2,-100 softening to the face but everything else will get a 2,100 sharpening.  The Off/Max slider, as always, controls the magnitude of the overall effect.

You can play with different ways of doing it to in order to get the balance you want too.  Another example: click on a skin tone on the face and instead of softening that at 2,-100 using "Target RGB", select "Target all RGB EXCEPT the selected..." and choose a sharpening of 2,200.  Now everything BUT the face will get sharpened with a USM of 2,200 but if you select the bottom item on the popup menu, not only will "everything but the face" get 2,200 USM, but the face itself will actually be softened.

Give it a try.  It's quite versatile and will allow you to do things like target your background and soften that while sharpening everything else.  Or target your subject and have that sharpened while at the same time softening everything else.

It's a simple concept when you think about it.  By default (and in prior versions), your prescribed USM was applied by a weighting curve.  Everything in the image was either sharpened at the full USM you specified, not at all, or somewhere in between.  Now instead of ranging between your USM and nothing, you can tell it to range between your USM and the OPPOSITE effect so that values far away from your target get the opposite effect.  Sharpen your target, and values far from the target get softened.  Soften your target and values far from your target get sharpened.

So that's it in a nutshell.

Mike
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DdeGannes
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« Reply #2 on: August 20, 2010, 11:04:57 PM »

Not sure why this is clasified; Priority: Low. I think it should be essential.
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« Reply #3 on: August 20, 2010, 11:59:01 PM »

Thanks Mike. This will make the new USM targeting methods even more useful!

Jeff Jessee
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« Reply #4 on: August 21, 2010, 12:30:47 AM »

Not sure why this is clasified; Priority: Low. I think it should be essential.

It's more an indication of urgency.  Only way for a version to get "Med" or "High" is if there was a bug that could cause a crash and cause you to lose your place in a job or one that might cause print quality to suffer.  Added features or minor fixes won't tip the med/high scale.  Smiley  Of course, everyone has their own priorities and judging from the feedback I've been getting on tone targeted sharpening, it might be high priority just due to the enthusiasm factor.  Wink

Mike
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tbunkley
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« Reply #5 on: August 21, 2010, 05:57:20 AM »

Mike, I've an issue with this update that has not occurred on any previous.

1. load your face/eye crop image into the que (For example)
2. Go into the edit screen
3. click on the USM eyedropper and select the skin next to the nose (Far right)
4. When the preview screen opens only the far right side of the image is visible
    The image is shifted to the left side of the preview screen - not centered.

I am on a system with WIN 7-64 bit


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Terry-M
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« Reply #6 on: August 21, 2010, 07:30:08 AM »

Quote
When the preview screen opens only the far right side of the image is visible. The image is shifted to the left side of the preview screen - not centered.
This came in with v110, the preview centres on the place where you clicked the eye dropper at 1x. However you can now (v110 feature) easily move to a different area by clicking on the main image with the preview open.
Terry
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tbunkley
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« Reply #7 on: August 21, 2010, 04:48:44 PM »



Thanks Terry. Sure seems like a hand tool that can be used to move the image around inside the preview panel would be much more intuitive.
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« Reply #8 on: August 21, 2010, 08:41:21 PM »



Thanks Terry. Sure seems like a hand tool that can be used to move the image around inside the preview panel would be much more intuitive.


More intuitive, maybe, but not possible.  The number of filters available and the time it takes to run them precludes updating that small window while you drag it around.  Plus click/drag are already defined as filters within that window (red eye and blemish).  Ability to click on the main image and move it to a new location instantly is, in most ways, better than dragging a small window anyway.

Mike
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